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Interesting. I didn't feel that way about Papers Please, because it has a story and it's more like a short puzzle. It's not endless. It's basically a sequence
by the_af 5y ago
Interesting. I didn't feel that way about Papers Please, because it has a story and it's more like a short puzzle.
It's not endless. It's basically a sequence of puzzles (with a story and some choices thrown in), where each stage introduces a variation on the puzzle. There is a very limited number of stages, after which the game ends.
Compare this to something like Factorio, which is essentially endless (and you're programming, so basically it's job #2).
- kannanvijayan 5y agoI tried getting into Factorio and bowed out for this reason. It had kind of the same complexities as programming, except now instead of making my arrangements directly I now had to control a little animated sprite to walk around and place things. The spaceman as a character holds no compelling interest. I suppose there's probably some "pure design" mode that skips that tedium, but then the game feels shallow. You're design a bunch of dataflow pipelines organized on a 2D grid. Also the graphics feel washed out and grainy, and the whole alien species attacks thing was distracting. Playing factorio just makes me want to reimplement factorio. Not that I have the time or inclination.