2 ms·
I think keeping that kind of stuff to the minimum would be important. iptables is a good example -- it can scale rather poorly! Packets are run across the cha
by bravetraveler 5y ago
I think keeping that kind of stuff to the minimum would be important.
iptables is a good example -- it can scale rather poorly! Packets are run across the chains at length until a matching rule is found.
For most configurations this isn't a problem - the rules are filtered against quickly.
If density reaches the point to where you have thousands of forwards, it'll slow down a lot!
You'll want to look into optimizations (eg: ipsets), offloading to hardware, or simply going to host networking
- remram 5y agoIf you're running a handful of game servers on each machine, each with a single NATed port, you're fine. At bigger scales it's a problem, but as you mention there are better solutions now.