4 ms·
No, it didn't. It also didn't do any subpixel correction. Instead, there was a lot of tesselation happening to try and mask the texture warping somewhat but it
by royjacobs 5y ago
No, it didn't. It also didn't do any subpixel correction. Instead, there was a lot of tesselation happening to try and mask the texture warping somewhat but it was never really all that successful.
- djmips 5y agoSo it seems they took the easy road and just made a polygon renderer that was just good enough, or as good as the PS1.
- royjacobs 5y agoYes, this would have had the additional benefit that it was going to be pretty performant since having to do z-buffered perspective correct texture mapping wasn't cheap on PC's at the time and the game was already set up to not require any of that.