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It came out just as the changeover started to happen from DOS-based software 3D engines to Windows DirectX 3D engines. I worked on this game at exactly the sam
by kingcharles 5y ago
It came out just as the changeover started to happen from DOS-based software 3D engines to Windows DirectX 3D engines.
I worked on this game at exactly the same time:
https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Project https://en.wikipedia.org/wiki/Abomination:_The_Nemesis_Proje...
That game was supposed to be 2D, but was switched to the characters being 3D, so I brought my whole DOS software 3D engine and ported it to DirectX over the course of 2 weeks.
I'm going to dig into that drawpoly.asm! There was a lot of competition in the early->mid 90s for poly blitting. I would say I had one of the very top ones. I was doing demo coding before I became a commercial video game developer.
LOL.. reading DRAWPOLY now...
; Draw flat shaded poly
; IN: EDI->polygon data
; OUT: Polygon appears as if by magic in buffer
The real blit code is in 3DPOLY.ASM. Doesn't look like it does perspective-correction on the texture-mapping, which isn't unusual for the time. I don't remember the PS1 well enough, did it do correction in hardware?
- royjacobs 5y agoNo, it didn't. It also didn't do any subpixel correction. Instead, there was a lot of tesselation happening to try and mask the texture warping somewhat but it was never really all that successful.
- djmips 5y agoSo it seems they took the easy road and just made a polygon renderer that was just good enough, or as good as the PS1.
- royjacobs 5y agoYes, this would have had the additional benefit that it was going to be pretty performant since having to do z-buffered perspective correct texture mapping wasn't cheap on PC's at the time and the game was already set up to not require any of that.
- djmips 5y agoYes, I mentioned that the triangle setup appears to be in DRAWPOLY.ASM
- djmips 5y agoYeah, I did some software poly stuff too but late eighties and it didn't have texture mapping. It was used in some sports games.