3 ms·
To expand, DLC models for multiplayer either split the community (only people who purchased the DLC can join this lobby) or they inevitably make the game pay-to
by the_jeremy 5y ago
To expand, DLC models for multiplayer either split the community (only people who purchased the DLC can join this lobby) or they inevitably make the game pay-to-win. If I'm going to get shot by a $20 sniper rifle, I'd rather it have the same stats as the one I have access to.
I will say it sucks when the cosmetic item you want is only available via lootbox, but at least for Counter-Strike Global Offensive (another Valve title) you can buy either boxes or the exact item you want. I think Valve is pretty far from the worst offender here.
- 8note 5y agoThe most famous one, fortnite, splits users by being able to express themselves or not. If you pay, you're a member of the community, if not, you're not
- whynaut 5y agoAre you referring to emotes? (I don’t play fortnite)
- Nowado 5y agoMost likely, almost verbatim, to that video specifically https://www.youtube.com/watch?v=dPHPNgIihR0 https://www.youtube.com/watch?v=dPHPNgIihR0
- oneoff786 5y agoI don’t play fortnite and have no interest in it. But this always sounded weird to me. If it’s so extreme to be seen as F2P… can’t you just buy a single cosmetic outfit and call it a day? There’s no way people are keeping track of whether you rotate your wardrobe or care if you happen to like a random skin, right? It’s like, $1 for an arbitrary skin, no?