3 ms·
I feel like the secret sauce here and Agones is basically public IPs per node, a pre-warm mechanism (and the software to route games to warmed servers), and an
by jayd16 5y ago
I feel like the secret sauce here and Agones is basically public IPs per node, a pre-warm mechanism (and the software to route games to warmed servers), and an assumption that games are short lived enough that nodes can eventually get scaled down as games fall off.
Seems well and good. I'm not sure if you lose any real DDOS protection by going through a load balancer.
I do have to wonder if its worth running game servers in k8s or just use autoscaling instances without the pod concept. You're really fighting against what k8s does well, for what I assume is no benefit. Thoughts?
- dlahoda 5y agosee their udp proxy. so you do not make ip public, but proxy these.
- felipellrocha 5y agoWhose udp proxy?
- dlahoda 5y agoin same org as agones
- roberthbailey 5y agoIt's called Quilkin: https://github.com/googleforgames/quilkin https://github.com/googleforgames/quilkin