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Hey there, this is Dimitris from the Azure PlayFab Multiplayer Servers (MPS) team, where we develop both the MPS service and Thundernetes, happy to answer any q
by dgkanatsios 5y ago
Hey there, this is Dimitris from the Azure PlayFab Multiplayer Servers (MPS) team, where we develop both the MPS service and Thundernetes, happy to answer any questions. For realtime communication, you can find us on the Microsoft Game Dev on Discord https://aka.ms/msftgamedevdiscord https://aka.ms/msftgamedevdiscord
- dafelst 5y agoIs this effectively v3 of Thunderhead? Good to see the pivot towards using k8s, the 20+ minute propping of a 1-2GB container on vanilla Playfab/THv2 really made it a non starter for our company's internal playtesting. Also is Hesky still around these days?
- dgkanatsios 5y agoYup, he is still around :) I'd call Thundernetes a "spin-off" more than a pivot, tailored to the folks that want full control over their game servers, compared to the more "SaaS" model of MPS (code name "Thunderhead"). Have you tried the MPS service recently? We've done lots of work to improve startup times.
- bogomipz 5y agoHi. Can you say how Thunernetes compares to Agones for running game servers on K8S? https://agones.dev/site/ https://agones.dev/site/