4 ms·
It also depends on the game. Rollback netcode is for games where your client fully simulates the game. This doesn't happen on a majority of games because of hid
by ThatPlayer 5y ago
It also depends on the game. Rollback netcode is for games where your client fully simulates the game. This doesn't happen on a majority of games because of hidden information.
I don't even know if it scales beyond a fighting game, where you'll see rollback most commonly used. Part of the rollback is to go back to a saved gamestate a few seconds ago, and resimulate the entire game with the new (correct) input. Meaning to rollback 100ms, you would need to be able to resimulate that 100ms of gameplay in say 1 frame or 16ms.
- charcircuit 5y ago>This doesn't happen on a majority of games because of hidden information. In this case you can just have the server do the rollbacks as it can view all of the information. >where you'll see rollback most commonly used Personally I have run into rollback in FPS games. Not many fighting games use rollback.