4 ms·
For what it's worth, the Portal 2 community maps (available to download and play within the game itself!) are really good. Each week there are about 3-4 new rea
by prezjordan 5y ago
For what it's worth, the Portal 2 community maps (available to download and play within the game itself!) are really good. Each week there are about 3-4 new really fantastic puzzles to play, and of course there's a healthy back catalog.
- dmr_92 5y agohttps://www.thinking.withportals.com/ https://www.thinking.withportals.com/ was (is?) the big community for this. I was part of it around the time Valve released their easy map editor (the "perpetual testing initiative")---more than a decade ago now. I had the pleasure of testing the editor before its release. It was an exciting time! Sadly that editor was geared towards single-player maps, whereas my interest was always in the coop ones. If you'll forgive the shameless plug, https://steamcommunity.com/sharedfiles/filedetails/?id=89692241 https://steamcommunity.com/sharedfiles/filedetails/?id=89692... was my favourite to make. I put a lot of time into that, but sadly I lost the hard drive with the map's source files some years ago. It's done quite well on the workshop---which always surprises me. I had very little idea about level design or what constitutes a fun puzzle. Beginner's luck, maybe? It was a lot of fun/pain/curiosity to work with and fight Valve's hammer editor. I remember thinking "this feels like a tool designed to make half-life maps". I can still remember tying brushes to func_detail entities so that they wouldn't contribute visleaves. Good times! While I'm at it: I'd recommend the "sendificator" series: https://steamcommunity.com/workshop/filedetails/?id=291653034 https://steamcommunity.com/workshop/filedetails/?id=29165303... . These introduce a new puzzle element entirely contained within the map file. I'm guessing it must use some kind of lua script to implement it, since it's entirely contained in the map.