3 ms·
My lame claim to fame. I was the one who suggested making it a prequel and have scientists watching you and from behind the windows (tough I'm pretty sure Nyko
by l-p 5y ago
My lame claim to fame.
I was the one who suggested making it a prequel and have scientists watching
you and from behind the windows (tough I'm pretty sure Nyko forgot by the time
he completed the mod). Odd seeing this mentioned here.
I still have a toe in the Source modding community and I'm watching Desolation
with great interest. An absurd amount of effort went into this, augmenting the
engine, the editor, inflicting vgui upon themselves…
Source is _not_ a flexible and cooperative engine, lots of hardcoded stuff,
necessary workarounds, complicated workflows, but there's still a modding and
mapping community and my only wish is for our Lord and Savior Gabe Newell to
release the sources of Source (1), GoldSrc, and the tooling around them.
So much could be done. I should mail him, iosource needs to happen.
- willis936 5y agoDoes source support any sort of hardware-accelerated raytracing? I don't think there have been any other graphics advancements of the caliber of hardware RT since Portal 2 came out.
- l-p 5y agoNo. The biggest improvement Source saw was in Source 2 with PBR. There's mention of raytracing in Source 2 [1] but I don't think anything was released. [1]: https://github.com/SteamDatabase/GameTracking-Artifact-Beta/commit/3cffb04253e23f900fe4c32e8c9edf52afa9caf0#diff-7cb30a2a264cf04a360af5bd937c718296eded35d474028a63f9652d8eba95c5R1449 https://github.com/SteamDatabase/GameTracking-Artifact-Beta/...