5 ms·
If anyone needs a fix of Portal related content and hasn't yet played Portal: Prelude I can't recommend it highly enough. It's been a while (10+ years, oof I'm
by thot_experiment 5y ago
If anyone needs a fix of Portal related content and hasn't yet played Portal: Prelude I can't recommend it highly enough. It's been a while (10+ years, oof I'm old now) since I've played it so take my gushing with a grain of salt, but I recall it being well written, not enough to rival Portal, but perhaps enough to rival Portal 2. The puzzles however were the most fun of any portal based game I'd ever played.
- l-p 5y agoMy lame claim to fame. I was the one who suggested making it a prequel and have scientists watching you and from behind the windows (tough I'm pretty sure Nyko forgot by the time he completed the mod). Odd seeing this mentioned here. I still have a toe in the Source modding community and I'm watching Desolation with great interest. An absurd amount of effort went into this, augmenting the engine, the editor, inflicting vgui upon themselves… Source is _not_ a flexible and cooperative engine, lots of hardcoded stuff, necessary workarounds, complicated workflows, but there's still a modding and mapping community and my only wish is for our Lord and Savior Gabe Newell to release the sources of Source (1), GoldSrc, and the tooling around them. So much could be done. I should mail him, iosource needs to happen.
- willis936 5y agoDoes source support any sort of hardware-accelerated raytracing? I don't think there have been any other graphics advancements of the caliber of hardware RT since Portal 2 came out.
- l-p 5y agoNo. The biggest improvement Source saw was in Source 2 with PBR. There's mention of raytracing in Source 2 [1] but I don't think anything was released. [1]: https://github.com/SteamDatabase/GameTracking-Artifact-Beta/commit/3cffb04253e23f900fe4c32e8c9edf52afa9caf0#diff-7cb30a2a264cf04a360af5bd937c718296eded35d474028a63f9652d8eba95c5R1449 https://github.com/SteamDatabase/GameTracking-Artifact-Beta/...
- willis936 5y agoIt really pushed the tools in terms of puzzle challenges. It threw out a lot of soft rules and let players expand their reasoning. I remember some puzzles requiring the player to fly through a complex series of portals that would look like complete chaos from a 3rd person perspective observer.