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VR for Linux! I am in love. Note there is a typo at the end of the article. > Note that the images in our VR displays still need to be distorted for them to l
by TaylorAlexander 5y ago
VR for Linux! I am in love.
Note there is a typo at the end of the article.
> Note that the images in our VR displays still need to be distorted for them to look correctly when viewed through our lenses
I believe that should be "look correct". Look correctly I think implies that the displays are an agent doing looking.
- boulos 5y agoMaybe they originally had "to be viewed correctly" and then someone else found this insulting to their editor's pen, resulting in a "when viewed" but leaving the "correctly".
- stavros 5y ago> Look correctly I think implies that the displays are an agent doing looking. The images, not the displays, but you are otherwise right.
- TaylorAlexander 5y agoGood catch! Making copy errors in my own copy edit heh.
- stavros 5y agoHaha yeah, I did find my double pedantry funny.
- TaylorAlexander 5y agoI love it.
- colordrops 5y agoDoesn't Valve's Index work with Linux?
- deleted 5y ago[deleted]
- meibo 5y agoIt does, but SteamVR, which does the lense distortion/correction, isn't FOSS. It exposes an OpenXR backend that software can use though. Their goal is to implement this part for themselves/the Linux community, so their hardware can use it without having to rely on SteamVR.
- georgewsinger 5y agoYep, this is correct. We're moving from SteamVR/OpenVR to Monado (OpenXR) for the Simula One. With that said: our current compositor (https://github.com/SimulaVR/Simula https://github.com/SimulaVR/Simula) still works well with OpenVR/SteamVR on the HTC Vive & Valve Index.
- georgewsinger 5y agoJust fixed the typo. :)
- TaylorAlexander 5y agoRight on!