5 ms·
Demoing Our Displays
- spark3k 5y agoI’m keen to try coding in VR.
- rabf 5y agoTry https://lovr.org/ https://lovr.org/ for a really quick and painless way to quickly create a VR app. "You can write 3 lines of Lua and drag and drop a folder onto an exe to get a working VR scene."
- georgewsinger 5y agoYep, the Simula One was made specifically with "coding in VR" in mind. Do you have an HTC Vive or Valve Index? If so, you can try out coding in VR via Simula's compositor right now: https://github.com/SimulaVR/Simula https://github.com/SimulaVR/Simula This won't be as crisp or as portable as the Simula One, but should give you a taste for what it's like.
- idontwantthis 5y agoYou already can with a Quest 2 in ImmersedVR. I’ve been doing it daily for two years.
- pingeroo 5y agoI find Quest 2 to be a bit too bulky and low res. But I’m sure once Meta releases Cambria I’ll have that thing strapped to my face 24/7!
- TaylorAlexander 5y agoVR for Linux! I am in love. Note there is a typo at the end of the article. > Note that the images in our VR displays still need to be distorted for them to look correctly when viewed through our lenses I believe that should be "look correct". Look correctly I think implies that the displays are an agent doing looking.
- boulos 5y agoMaybe they originally had "to be viewed correctly" and then someone else found this insulting to their editor's pen, resulting in a "when viewed" but leaving the "correctly".
- stavros 5y ago> Look correctly I think implies that the displays are an agent doing looking. The images, not the displays, but you are otherwise right.
- TaylorAlexander 5y agoGood catch! Making copy errors in my own copy edit heh.
- stavros 5y agoHaha yeah, I did find my double pedantry funny.
- TaylorAlexander 5y agoI love it.
- colordrops 5y agoDoesn't Valve's Index work with Linux?
- deleted 5y ago[deleted]
- meibo 5y agoIt does, but SteamVR, which does the lense distortion/correction, isn't FOSS. It exposes an OpenXR backend that software can use though. Their goal is to implement this part for themselves/the Linux community, so their hardware can use it without having to rely on SteamVR.
- dadarepublic 5y agoGreat article! Thank you for going deep on your development process.
- georgewsinger 5y agoAppreciate the feedback.
- kurthr 5y agoI didn't see mention of the type of display, although it looks like an LCD. If so, can you say something about how you "blink" the backlight(s) to minimize apparent "roll" during fast motion orthogonal to the refresh direction?
- kanetw 5y agoI haven't gotten too deep into it myself, but the driver outputs a backlight PWM pulse a specific amount of time after a vsync. It's something I'll optimize at some point, but I have bigger problems to work on right now.
- vosper 5y agoI can’t wait to work in VR while I work out on a stationary recumbent exercise bike
- fryingneurons 5y agoVery exciting to see an update on this project!