3 ms·
things were simpler, so the scope of what small teams could achieve was greater... but there was also complexity in different ways. (weak memory protection so
by a-dub 5y ago
things were simpler, so the scope of what small teams could achieve was greater... but there was also complexity in different ways. (weak memory protection so lots of reboots, buggier tooling, near and far pointers, memory and cpu constraints)
i think maybe the most exciting part of that time was the rate of innovation in hardware. new capabilities were opening up every few years and you didn't need an enormous team or tons of capital to push the envelope.