2 ms·
Agreed. I have a lot of respect for programmers of that era. Nowadays 3d engines are so complex that it probably takes a lot of practices for someone to reach t
by markus_zhang 5y ago
Agreed. I have a lot of respect for programmers of that era. Nowadays 3d engines are so complex that it probably takes a lot of practices for someone to reach the level of UE firefighter: https://allarsblog.com/2018/03/17/confessions-of-an-unreal-engine-4-engineering-firefighter/ https://allarsblog.com/2018/03/17/confessions-of-an-unreal-e...
- a-dub 5y agothings were simpler, so the scope of what small teams could achieve was greater... but there was also complexity in different ways. (weak memory protection so lots of reboots, buggier tooling, near and far pointers, memory and cpu constraints) i think maybe the most exciting part of that time was the rate of innovation in hardware. new capabilities were opening up every few years and you didn't need an enormous team or tons of capital to push the envelope.