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>These games have affected our military's organization structure at a fundamental level...despite having nothing to do with war. If they really had nothing to
by invalidOrTaken 5y ago
>These games have affected our military's organization structure at a fundamental level...despite having nothing to do with war.
If they really had nothing to do with war, why would they affect our thinking about it?
I'm not saying sports, games, etc. were instituted explicitly as wargames. Rather, I'm saying that while there are obviously differences between games and war, there are similarities---enough that there are lessons one can learn about war, from games. The parallels are many: adversarial conflict, mass coordinated action, risk..."some reason" seems a little too mock-mystified to me.
- dragontamer 5y ago> If they really had nothing to do with war, why would they affect our thinking about it? Shared cultural interests. Santa Claus, Easter Bunny, Jesus / Christianity, maybe even Buggs Bunny and Mickey Mouse even, will affect our culture and shape our views of war. Also Chess, Football, NASCAR, etc. etc. Meanwhile in China, maybe Go, Xiangqi, Ping Pong, Soccer, Romance of the Three Kingdoms, Buddah, Journey to the West (aka: the Monkey King), and other such cultural icons will affect Chinese thinking of war... whether or not its a legitimate analogue or not. ------ Thus, this article's discussion and musing. Next generation generals will be affected by PUBG, League of Legends, Starcraft, and Call of Duty players. These shared cultural experiences, for better or worse, will affect the strategic thinking of the next wars.