2 ms·
First all developers are extremely talent and some bagged years of production experience under belt before they formed ID. Second as other mentioned these are
by markus_zhang 5y ago
First all developers are extremely talent and some bagged years of production experience under belt before they formed ID.
Second as other mentioned these are relatively simply games, not the ones like Ultima and Golden box that usually takes years to develop.
Third I think there is a unique culture in teams such as early ID: No bullshit, devs willing to devote 80, 100 hours per week, no management overhead as they KNOW what they are going to do.
- whimsicalism 5y ago> No bullshit, devs willing to devote 80, 100 hours per week, no management overhead as they KNOW what they are going to do. Yes, I think nowadays there is rightly a reluctance to do this sort of thing without either an ownership stake or very high compensation - neither of which are common in the gaming industry.
- markus_zhang 5y agoAgreed, although I'd say it's a different type of ownership they had, a better type. Not only did they own the company legally, they also got to make the games they dreamed for. Today, one might be able to lure some technical person with stocks and options, but he or she wouldn't be that devote if he or she does not love the products (that much)
- ohyeshedid 5y ago> ...and Golden box that usually takes years to develop. If we're talking about the Gold Box series; were those long development times? 7-ish games in 4ish years doesn't seem too bad, and the the engine evolved with each game.
- markus_zhang 5y agoWait I thought the first game was developed in 2 years ... I must be wrong somehow.