4 ms·
Masters of doom goes through these stories in detail. Very good book.
by flatiron 5y ago
Masters of doom goes through these stories in detail. Very good book.
- ydnaclementine 5y agoI'll never be able to make games while listening to Metallica with my bros in the 90s :(
- flatiron 5y agoQuake 1 used to play the music via cdda. I “borrowed” my copy as a teen which did not include that music. My friend at school burned me a cd of Led Zeppelin 1. The summer of me playing quake listening to zeppelin is nostalgia heaven for me.
- junga 5y agoBut don't play that data track on your stereo as it might destroy your speakers! I was really afraid of this back in those days.
- kqr 5y agoI had a very weird relationship with those games. Technically, I was probably born into a world where they had already revolutionised gaming -- I was a couple years late to watch it unfold personally. On the other hand, I didn't grow up in an extremely well-off household, and our computers were for a long time pretty much dumpster-dive finds. This meant I was always exposed to hardware a few years old, which in turn meant I got to witness the technical revolution in real time, a few years after the cultural Revolution. (In other words, when Doom had taken over the world, I still couldn't play it. But a few years later, I could, and marvelled at what the computer could do.) In another twist of fate, one of my parents strongly disliked that type of entertainment, and once they understood what I was doing, there was a strict ban on (most) violent media. (With very unclear boundaries of what constitutes violence.) So, in effect, I missed the revolution, caught a glimpse of it, and then got cut off from it. Reading Masters of Doom gave me back a chunk of my childhood that I feel was taken from me, in a weird sort of way.
- gabereiser 5y agoYou needed that DX turbo boost too, huh? You pretty much sun up my experience as well except I had an older brother that gave me his old PC when he went to college.
- markus_zhang 5y agoAgreed. ID was really a dream team at that time (probably before Romero left). Small team, everyone already bagged multi year gamedev exp before (I think Carmack shipped a few games since 1989 and Romero a lot more from mid 80s); Everyone is passionate so no management overhead; Very disciplined; A dream team.
- eljimmy 5y agoI really enjoyed that book and highly recommend it to anyone who hasn't!
- JKCalhoun 5y agoThe book made me dislike everyone involved with id. I'm still not sure if that was the author's intent.
- chevill 5y agoIt makes Carmack out to have some sociopathic characteristics and it makes Romero seem like he became lazy due to being famous (A lesson from which he has learned some hard lessons), but why the intense dislike of American McGee, Tom Hall, Adrian Carmack, Michael Abrash, Sandy Peterson, or any of the others?