4 ms·
Seems like a poorly-disguised moan about indie games often being poorly optimised? Multithreading isn't a one-size-fits-all solution for performance though. So
by bluescrn 5y ago
Seems like a poorly-disguised moan about indie games often being poorly optimised?
Multithreading isn't a one-size-fits-all solution for performance though. Sometimes a better choice of algorithm may be an easier/bigger win.
And often a game will be GPU-bound on many machines, potentially due to less experienced developers not fully understanding the performance implications of all the engine features they're using (lighting, shadows, postprocessing). Unity and Unreal give you the power to turn on some pretty costly features with a few mouse clicks.