3 ms·
The problem you run into with most games is that they have to have a consistent view of the game board at least once per "tick". Most games don't have issues ca
by bryan_w 5y ago
The problem you run into with most games is that they have to have a consistent view of the game board at least once per "tick". Most games don't have issues calculating the state of the game in a single thread for most of a usual player's playthrough. The time where this fails is in simulation games when advanced players try to do hyper-scale things.
If I were limited on time and resources, I would focus on improving things that affect the 99% of standard players rather than go and add multithreading and deal with ACID issues.