3 ms·
One thing I loved about raytracing was all the ways to play around randomness. Like deciding the ray should go towards that light instead of going into the ceil
by cranium 5y ago
One thing I loved about raytracing was all the ways to play around randomness. Like deciding the ray should go towards that light instead of going into the ceiling but accounting for the probability of this lucky draw. Or playing roulette at each recursion (continue or not?) instead of having a fixed threshold.