3 ms·
I like how biased rendering is starting to look like unbiased rendering because the estimations are getting better and smarter. As far as I understood the arti
by blenderdt 5y ago
I like how biased rendering is starting to look like unbiased rendering because the estimations are getting better and smarter.
As far as I understood the article the method works like this:
- per pixel estimate which lights contribute
- from those lights pick a random one and store how much it contributes
- give priority to lights that contribute the most
- the next frame uses the data of the previous frame
- neighboring pixels are used to remove noise
I wonder how useful this is for fast moving games. Wouldn't this be very noisy?
- nonsince 5y agoRight now it would be pretty noisy even on slow-moving games, but it’s a good start. I’ve never done graphics work professionally so take this with a grain of salt, but I’d wager that fast-moving games can probably actually get away with tricks like this even more than slow-moving ones because you can add motion blur on top of it and players will rarely have a chance to closely investigate the graphics, which allows you to take more shortcuts.
- soylentgraham 5y agoNot to mention noise removal fullscreen/2d/postprocessing Or doing all this light pass at a lower resolution and then upscaling it & denoising at the same time