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> Just like we wouldn't expect cars to be frozen in time in the 1950s, we shouldn't expect UI/UX to be either. I think your example points to a peculiarity of
by probably_wrong 5y ago
> Just like we wouldn't expect cars to be frozen in time in the 1950s, we shouldn't expect UI/UX to be either.
I think your example points to a peculiarity of UI/UX: cars have changed a lot since the 1950s, but their interface has remained surprisingly constant.
I think there is a point to be made that an interface can reach a point at which it cannot be improved, or at least not without a whole paradigm change.
- azinman2 5y agoBut even that is not true. Windows are now mechanized, with child locks. The ways to open and lock doors is different, both in the car and from afar. The entire center console now is different, to the point where Tesla has just a touch screen on many models. There are cup holders, EVs have fruncks and often are largely driven using 1 pedal, side mirrors are adjustable with motorized buttons, seat placement is totally different and often a setting that can be memorized by the car, stick shifts and clutches are largely gone, the wheel inner shapes are different and often contain buttons, starting/stopping the car is usually a button, etc etc. If you’re focused simply on the steering wheel itself that’s like saying there’s still a mouse and keyboard. Yes, that’s true — and even that will likely be disrupted over time. But everything else has changed.
- michaelmrose 5y agoChild locks were patented in 1949. Powered windows in 1941. Cup holders in cars date back to designs in the 50s popularized in the 80s. Push button shift considered in 1913. Push button starting actually predates keys. A touch screen UI is indeed new but its a UI horror story for something that is expected to be operated while driving down the road at 60 mph.