4 ms·
If you really want to go against the grain, may I suggest radial menus, which allow the user to muscle-memory through menu selections: https://bindpose.com/cus
by cout 5y ago
If you really want to go against the grain, may I suggest radial menus, which allow the user to muscle-memory through menu selections:
https://bindpose.com/custom-marking-menu-maya-python/ https://bindpose.com/custom-marking-menu-maya-python/
- userbinator 5y agoInteresting concept, but I would add keyboard shortcuts (underlined items) to the menu to make it more of a reminder than be forced to use the mouse all the time.
- smegger001 5y agoThat was originally part of the IBM Common User Access style guide 80/90s, back when user interfaces for software valued function over form. https://ia800200.us.archive.org/0/items/ibmsj2703E/ibmsj2703E.pdf https://ia800200.us.archive.org/0/items/ibmsj2703E/ibmsj2703... the figure on page 2 shows exactly what you are describing.
- RedShift1 5y agoVisually nice but it's almost always going to overlap the thing you've right clicked. Under any circumstance I still want to see the thing I've right clicked.
- sph 5y agoFly-Pie, a radial menu for GNOME: https://github.com/Schneegans/Fly-Pie https://github.com/Schneegans/Fly-Pie
- account42 5y agoThis and many variants of the idea has been explored in games a lot - in particular in point and click adventures and isometric (or at least top-down view) RPGs. Probably also in strategy games and anything else that has both a cursor and context-specific actions.