4 ms·
There usually is a mod framework available, and in paradox games you often use the base game's script files as a starting point. The point is generally irrelev
by Dayshine 5y ago
There usually is a mod framework available, and in paradox games you often use the base game's script files as a starting point.
The point is generally irrelevant though, as a condition of uploading a mod to Steam or the game's mod system will be to give unconditional usage rights to the publisher which is incompatible with FOSS.
- kuang_eleven 5y agoIn that licensing case, a mod project could dual-license with both a license that conforms to the requirements for mod distribution and an open-source license, although this would complicate the efforts of any derivative code who might want to distribute. That being said, mod authors seem weirdly defensive and secretive about their code and ideas; I think it would be a hard sell to get most of them to use an open-source license even if it were possible.