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> Because it's obvious to anyone that has written any sort of complex program that those are not the same thing. They are the same thing in Haskell (except for
by yakubin 5y ago
> Because it's obvious to anyone that has written any sort of complex program that those are not the same thing.
They are the same thing in Haskell (except for when forcing the thunks into eager values happens, due to the weirdness of laziness, but that has nothing to do with purity).
> I assume FP has answers for these things but the tutorials never cover them.
Except this one does:
> The <- works like an =, except it signals that equational reasoning doesn't apply to this value. You can't replace what_the_user_typed with getline - your program won't compile.
- treis 5y ago>They are the same thing in Haskell That just raises a different problem: y = bar(generateUUID()) z = bar(generateUUID()) >Except this one does: It doesn't explain it in the context of real world programming.
- tome 5y ago> That just raises a different problem: y = bar(generateUUID()) z = bar(generateUUID()) You can't write that in Haskell! Instead you write something like. yuuid <- generateUUID zuuid <- generateUUID y = bar yuuid z = bar zuuid
- treis 5y agoYeah, I'm not denying that these things are solved in Haskell or other FP languages. People build complex applications in those languages so all things must be possible one way or another. My complaint is that the tutorials never wade into these weeds and show how FP makes real world applications easier to build.
- tome 5y ago> the tutorials never wade into these weeds and show how FP makes real world applications easier to build Yes that's true, and it's unfortunate.
- shirogane86x 5y agothat is _not_ possible in haskell, simply. generateUUID needs a random number generator, thus it probably has a type like generateUUID :: IO UUID which means that those two lines don't _really_ make sense: you'd get a compile error. to use side effects (which in this case, IO, mostly means opting into sequencing of actions) you'd have to write uuidY <- generateUUID y = bar uuidY uuidZ <- generateUUID z = bar uuidZ in which case, equational reasoning still holds. Side-note: in haskell, you could write it while avoiding the middle line using either the left or right bind operators, so you could write it as y = bar =<< generateUUID z = generateUUID >>= bar (mnemonically: the first one runs an action and pipes it to the left, the second one does the same but pipes to the right) Side-note #2: that's actually not too far away from how random number generators work in haskell: either you pass the state around, or you do it in IO.
- yakubin 5y agoExample program to show three ways of doing that: import System.Random randomInt :: IO Int randomInt = randomIO isEven1 :: Int -> Bool isEven1 n = (n `rem` 2) == 0 isEven2 :: IO Int -> IO Bool isEven2 n = do m <- n return $ isEven1 m example1 :: IO () example1 = do i1 <- randomInt let result1 = isEven1 i1 putStrLn $ show result1 i2 <- randomInt let result2 = isEven1 i2 putStrLn $ show result2 let result2' = isEven1 i2 putStrLn $ show result2' example2 :: IO () example2 = do result1 <- isEven2 randomInt putStrLn $ show result1 result2 <- isEven2 randomInt putStrLn $ show result2 randomIntIsEven :: IO Bool randomIntIsEven = isEven2 randomInt example3 :: IO () example3 = do result1 <- randomIntIsEven putStrLn $ show result1 result2 <- randomIntIsEven putStrLn $ show result2 main :: IO () main = do putStrLn "Example 1:" example1 putStrLn "Example 2:" example2 putStrLn "Example 3:" example3 In example1, result1 and result2 may differ, which is signalled by the arrow (instead of "="). result2 and result2' cannot differ, which is signalled by "=", where the right hand side is verbatim the same. In example2, result1 and result2 may differ, which is signalled by "<-" (instead of "="). In example3, result1 and result3 may differ, which is signalled by "<-" (instead of "="). Another argument here is that they may differ, because example3 is the same as example2, except it used randomIntIsEven in place of isEven2 randomInt. But we defined randomIntIsEven to be equal to isEven2 randomInt, so result1 and result2 being able to be different in example2 but not in example3, or vice versa, would be a contradiction.