3 ms·
Series 1, eg, PCX1 and PCX2 had (SRC_Alpha, 1 - SRC_Alpha) blending, but not the full set of OpenGL options. When series 2 was released (Eg, ARC1, Dreamcast, N
by Simon_Fe 5y ago
Series 1, eg, PCX1 and PCX2 had (SRC_Alpha, 1 - SRC_Alpha) blending, but not the full set of OpenGL options.
When series 2 was released (Eg, ARC1, Dreamcast, Neon250), it had the full set including support for destination alpha, which IIRC wasn't available on eg 3dfx.