3 ms·
I don't know. I only know that for me, after playing Half Life: Alyx, I never want the play a non-VR first person shooter again. Being there is 10x better than
by gfxgirl 5y ago
I don't know. I only know that for me, after playing Half Life: Alyx, I never want the play a non-VR first person shooter again. Being there is 10x better than looking at a movie of being there (a 2D monitor). Having played No Man's Sky in VR I can't imagine being satisfied with a non VR space game. Having played Until You Fall, I can't imagine being okay with a non-VR action hand-2-hand combat game. Having played several rhythm games in VR I can't imagine going back to most 2D rhythm games. The VR ones make me dance so the experience is far more impactful. The 2D ones, maybe only those with accessories (Rockband, Guitar Hero) would still be ok but their excitement level is not even close to the VR games. Having played Jet Island I'd never be satisfied with non-VR Spiderman. Having played Farpoint I won't be able to appreciate the Metroid Prime 4. Even Astrobot VR makes it hard to go back to Mario even if Mario is a better game.
I'm not saying all those games are perfect or even good, only that the immersion, presence, impact was such that I can't go back to many 2D monitor based games. Sure there are exceptions, it's not always about graphics or etc, but I'd much rather play GTA5 than GTA3, not because GTA3 is bad, it was great, but because based on the type of game it is it's just better with modern tech. The same is true for many well made games in VR.
So will VR get to iPhone level? No idea. But I hope it gets close to PS4/PS5/Switch levels
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Let me add, my point in PDA progression is that we don't know what it will take for VR to explode. PDAs didn't explode until 3 things happened (1) switching from resistive (stylus required) to capacitive (finger) displays, (2) requiring a data connections, all previous PDAs it was an expensive option that few opted into but iPhone effectively required it since it was a replacement for your phone and so it forced users to see the benefit (3) an OS designed for fingers/phones first.
In VR it could be we need smaller eyeglass like devices instead of bulky phone display devices: https://www.gmw3.com/2021/01/new-design-appears-at-ces-2021-for-panasonics-vr-glasses/ https://www.gmw3.com/2021/01/new-design-appears-at-ces-2021-... It could be we need the device to read your hands+fingers instead of requiring controllers. It could be we need to wait for the VR to be like that in Black Mirror, Season 5, episode 1, Striking Vipers. That's still "VR".