2 ms·
"Explosions don't alpha-blend correctly" is particularly odd given that TBDR's strength was supposed to be alpha blending.
by kmeisthax 5y ago
"Explosions don't alpha-blend correctly" is particularly odd given that TBDR's strength was supposed to be alpha blending.
- Simon_Fe 5y agoSeries 1, eg, PCX1 and PCX2 had (SRC_Alpha, 1 - SRC_Alpha) blending, but not the full set of OpenGL options. When series 2 was released (Eg, ARC1, Dreamcast, Neon250), it had the full set including support for destination alpha, which IIRC wasn't available on eg 3dfx.