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I discovered ADVENT because it was bundled in with DSLinux [0], the Linux distribution for the Nintendo DS. Poking through /bin, I thought it was going to be a
by mintplant 5y ago
I discovered ADVENT because it was bundled in with DSLinux [0], the Linux distribution for the Nintendo DS. Poking through /bin, I thought it was going to be a little CLI advent calendar---imagine my surprise when the console started telling me a story! There was a long period in grade school where I was kinda obsessed with the game and its derivatives, especially Mike Arnautov's 770-point expansion [1]. I remember pulling apart his A-code sources (a custom DSL for implementing his versions of the game) to make my own additions to the world. From there I discovered the Inform 7 authoring system [2] and the wider text adventure/interactive fiction ecosystem.
I came into the whole thing comparatively late (sometime in the late 2000s, I guess?), but Colossal Cave is still a huge part of my childhood. Expansions, ports, remixes, and re-imaginings are already a tradition for the game: even the version most people are familiar with is Don Woods's expansion of Will Crowther's original code. I'm psyched to see the Williams's contribution to the canon!
[0] https://dslinux.org/ https://dslinux.org/
[1] https://mipmip.org/downloads.html https://mipmip.org/downloads.html
[2] http://inform7.com/ http://inform7.com/
- anthk 5y agoInform6 it's better if you like easy OOP and structured code. Get Inform Begginers Guide and Inform's Designers Manual. Both are free PDF files. You'll need Inform6 and the Inform 6 library (easy).