4 ms·
For some background, Colossal Cave Adventure is arguably the first narrative computer game, and probably the first text adventure. It was developed in the 70s b
by spcebar 5y ago
For some background, Colossal Cave Adventure is arguably the first narrative computer game, and probably the first text adventure. It was developed in the 70s by Will Crowther (who helped create ARPANET) and Don Woods, who added most the game's puzzles.
It's a very oldschool fantasy text adventure which, by today's standards, requires a lot of patience, but it created a genre and inspired games like Zork (and by extension Infocom), and Adventure for the 2600, which itself inspired many other games.
Rick Adams has a great website dedicated to it with a lot of history and fun facts (https://rickadams.org/adventure/ https://rickadams.org/adventure/), and you can play the game directly on the site.
Very exciting to see the Sierra crew taking this on. It seems like a bizarre thing to adapt but I'm a big fan of them and the original.
- mintplant 5y agoI discovered ADVENT because it was bundled in with DSLinux [0], the Linux distribution for the Nintendo DS. Poking through /bin, I thought it was going to be a little CLI advent calendar---imagine my surprise when the console started telling me a story! There was a long period in grade school where I was kinda obsessed with the game and its derivatives, especially Mike Arnautov's 770-point expansion [1]. I remember pulling apart his A-code sources (a custom DSL for implementing his versions of the game) to make my own additions to the world. From there I discovered the Inform 7 authoring system [2] and the wider text adventure/interactive fiction ecosystem. I came into the whole thing comparatively late (sometime in the late 2000s, I guess?), but Colossal Cave is still a huge part of my childhood. Expansions, ports, remixes, and re-imaginings are already a tradition for the game: even the version most people are familiar with is Don Woods's expansion of Will Crowther's original code. I'm psyched to see the Williams's contribution to the canon! [0] https://dslinux.org/ https://dslinux.org/ [1] https://mipmip.org/downloads.html https://mipmip.org/downloads.html [2] http://inform7.com/ http://inform7.com/
- anthk 5y agoInform6 it's better if you like easy OOP and structured code. Get Inform Begginers Guide and Inform's Designers Manual. Both are free PDF files. You'll need Inform6 and the Inform 6 library (easy).
- deleted 5y ago[deleted]
- crtasm 5y ago50 Years of Text Games did a good piece on it: https://if50.substack.com/p/1976-adventure https://if50.substack.com/p/1976-adventure
- jollofricepeas 5y agoVery cool. I enjoyed the original game. Imagine what they’ll do with the 3D version… Playing the game as reading a choose your own adventure book outside of a Parisian cafe = Done Playing a PC like version while sitting in a grungy university library basement in front of a Commodore 64 = Done Same experience but in three dimensions = Mindblowing