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I haven't used a Quest specifically, but I have used a number of VR headsets, both personally and for work. Regardless of the hardware tech, there just isn't a
by coldpie 5y ago
I haven't used a Quest specifically, but I have used a number of VR headsets, both personally and for work. Regardless of the hardware tech, there just isn't a compelling user story there, and I think the market performance over the past five years bears that out. The only thing anyone talks about is Beat Saber, not even Alyx made a cultural dent. Facebook's VR demo video was frankly embarassing. There's just nothing there to attract users, it's a solution looking for a problem. Facebook certainly has the money to fund this boondoggle for eternity, but that doesn't guarantee any significant userbase or cultural impact. Like I said in my original comment, maybe Apple will strike gold and find another iPod in this, but I just don't see it happening.
Put another way: VR has the smell of 3D TVs and movies, and not the next smartphone.
- TheOtherHobbes 5y agoIt's hard to see what VR does better than pancake computing. Superficially it's obvious - 3D! immersion! But practically it's not at all like real 3D (no tactility at all, stupid strap-on goggles with trailing cables, weird mismatches between head movement and perspective, no integration with the real world so you're constantly anxious about bumping into the furniture, and let's not even get started on avatars etc). So far it's just too clumsy to be a convincing substitute. It's basically only really credible as a game accessory - like a joystick, but better. I can't see VR becoming phone-popular until two way direct neural interfaces become a polished technology. And when that happens a lot of other developments become possible at the same time.