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One of the giant limitations for VR is physical playing space. Memory and processor can always get better, faster, and cheaper, but I don't see how available pl
by AnIdiotOnTheNet 5y ago
One of the giant limitations for VR is physical playing space. Memory and processor can always get better, faster, and cheaper, but I don't see how available playing space is going to improve in the future.
- BuckRogers 5y agoIt definitely beats me sitting in this char for playing space. I had a Quest 2 and I can say the playable space is pretty large, more than enough, and I walked away from the experience feeling that it was absolutely profound. I haven't had such a game changing experience since I bought my Diamond Monster 3D (3dfx Vooodoo 4MB). It's not going to be for everyone. Games today aren't either. Some people just don't like gaming, reading, VR, sitcoms, etc.
- ehnto 5y agoI don't think I'd really want to be running around my living room anyway, too dangerous. I'd rather see improvements made to controller locomotion in VR. Even if all experiences were seated I think it's still a huge canvas, beatsaber is a very basic game even in respect to other VR games.