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You're conflating "3dof" with seated. I'm similarly space constrained a lot of the time but 6dof is still my bare minimum requirement. Head movements of 1 or
by andybak 5y ago
You're conflating "3dof" with seated.
I'm similarly space constrained a lot of the time but 6dof is still my bare minimum requirement.
Head movements of 1 or 2 cm matter for immersion. It's not about running round a large play space.
Seated VR needs to be 6dof as well
- krapp 5y agoIsn't the extra complexity needed for 6dof what makes headsets so expensive? Is it even worth it for 1 or 2cm?
- andybak 5y ago> Is it even worth it for 1 or 2cm? Yes. It's worth it. It's such a significant difference that I just have zero interest in 3dof headsets for anything other than 360 video (and I've got very little interest in 360 video) With 3dof, the minute you lean or move your head by a small amount, the whole illusion is shattered and you are reminded that you're just watching a stereoscopic skydome that's glued to your head. It's also why lag and low refresh rates are an immersion killer for 6dof. Plus - even seated experiences allow a lot of mobility. You can lean towards things to examine them closer. You can duck to either side. "Seated" doesn't mean "immobile apart from your head"