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That's how all 80s and 90s games were carefully designed with limited memory/cpu. They designed to avoid those limitations by limiting play or encouraging othe
by ipaddr 5y ago
That's how all 80s and 90s games were carefully designed with limited memory/cpu. They designed to avoid those limitations by limiting play or encouraging other actions.
- spywaregorilla 5y agoMemory limits weren't fundamental problems with video games. They were temporary limitations. My point is not that you cannot make fun games in VR. you can, and beat saber is very fun. But you can only have so many beat sabers.
- mmcgaha 5y agoI love beat saber, but I feel like it is VR at the space invaders stage. I think in the next ten years we will see the platformer and beat-um-up stage games; I just don't have the imagination to predict what they will be like.
- ipaddr 5y agoMemory limits are still problems on my c64 but clever people came up with ways around like[geos windows before windows) or There is a guy who appears on here powering his website off a c64. Whatever limits vr creates there are people who can work within those limits. The problem is so fewer developers are making indie vr because it is locked down and expensive.
- AnIdiotOnTheNet 5y agoOne of the giant limitations for VR is physical playing space. Memory and processor can always get better, faster, and cheaper, but I don't see how available playing space is going to improve in the future.
- BuckRogers 5y agoIt definitely beats me sitting in this char for playing space. I had a Quest 2 and I can say the playable space is pretty large, more than enough, and I walked away from the experience feeling that it was absolutely profound. I haven't had such a game changing experience since I bought my Diamond Monster 3D (3dfx Vooodoo 4MB). It's not going to be for everyone. Games today aren't either. Some people just don't like gaming, reading, VR, sitcoms, etc.
- ehnto 5y agoI don't think I'd really want to be running around my living room anyway, too dangerous. I'd rather see improvements made to controller locomotion in VR. Even if all experiences were seated I think it's still a huge canvas, beatsaber is a very basic game even in respect to other VR games.