4 ms·
I got the first Oculus Rift dev kit not too long after it came out and I got the first version of the HTC Vive. I find it hard to talk about VR as some monolit
by Netcob 5y ago
I got the first Oculus Rift dev kit not too long after it came out and I got the first version of the HTC Vive.
I find it hard to talk about VR as some monolithic thing. When I first tried it, I felt the same "wow, this is the future!" feeling most enthusiasts got. The stutters and the weird headaches then made me add "...but not the present".
But my personal issues with it are both surmountable and not shared by everyone. On the hardware side, the depth-of-focus issue must be solved somehow, and graphics processing must improve a lot on both the hardware and software side in order to eliminate any stutters (IMO any frame drop or framerates below 90 are unacceptable, again, my personal issue), image sharpness must match real-world screens at a reasonable distance (at least where I'm looking at) and when it comes to games, unfortunately anything that tries to look realistic still looks like mid-2000s graphics in VR.
Plus the headset must be comfortable to wear for at least 8h at a time, and there needs to be good full-body tracking, although for a virtual workplace that's not so important.
I'd probably spend all of my work and play time in VR if these things were solved, and I could totally see that happening in the next few years, the way things are going.
Unless the only good option is Facebook, in which case, I'll pass.