3 ms·
> Ah, I think I understand now — basically what you’re describing is a schema for defining UI code as a tree of c++ structs. yes :-) > I literally spent most
by jcelerier 5y ago
> Ah, I think I understand now — basically what you’re describing is a schema for defining UI code as a tree of c++ structs.
yes :-)
> I literally spent most of the time waiting on the compiler
well, it being a tree of plain structs without 200kloc of header files to parse also means that it's possible to implement very fast live-recompilation, like this: https://youtu.be/fMQvsqTDm3k?t=87 https://youtu.be/fMQvsqTDm3k?t=87