2 ms·
Link in the OP states screen space global illumination was used, which is probably why the part where the character descends below the surface seems really fake
by ceeplusplus 5y ago
Link in the OP states screen space global illumination was used, which is probably why the part where the character descends below the surface seems really fake. Still very behind Unreal Engine unfortunately, which already supports ray traced "real" global illumination.