3 ms·
They are Hyper-Realistic Digital Stills of Humans. There's a lot of room for improvement in the animation department, though. For me the worst offender is the
by otikik 5y ago
They are Hyper-Realistic Digital Stills of Humans.
There's a lot of room for improvement in the animation department, though. For me the worst offender is the mouth, it moves in a completely unrealistic manner. The second worst offender is the head/neck movement, which moves with robot-like precision. Finally, the eyes, which are (granted) not as "dead" as in other models, stare too much and communicate too little.
- kingcharles 5y agoThe hand movements were jerky too. Just like they were in the 1990s. I don't understand why we're still struggling with producing animation that isn't uncanny valley?
- subb 5y agoMost hand animations are done with keyframes, because mocapping hands is difficult. And with keyframes animation, much like modelling geometry traditionally vs photogrammetry, we can't produce the needed amount of details in animations for them to look real. Moreover, we are extremely good at spotting something off with hands movement.
- drunkenmagician 5y agoMouth movements were not 100% either. FWIW mouth animation is actually quite hard to get right, I remember artists at a previous company I worked at (also doing super realistic digital humans) spending hours try to get it just right, but still always seem to be able notice it being a bit off...