4 ms·
Superresolution. You have a lower resolution animation (less pixels = less calculations) and then use superresolution to turn that into a 4K image. This is real
by motoboi 5y ago
Superresolution. You have a lower resolution animation (less pixels = less calculations) and then use superresolution to turn that into a 4K image. This is reality right now for NVIDIA GPUs ( I think it’s called DMSS)
- pistachiopro 5y agoNvidia DLSS is an important part of how they achieved 30Hz at 4k resolution, but that's more of a shading assist and doesn't affect the animation. The facial animation will be compressed with Ziva's ML solution.
- subpixel 5y agoaka "enhance": https://www.youtube.com/watch?v=Vxq9yj2pVWk https://www.youtube.com/watch?v=Vxq9yj2pVWk
- cma 5y agoThey are talking about compressed geometry, not pixels. This is more similar to alembic and other geometry streaming tech https://en.wikipedia.org/wiki/Alembic_(computer_graphics) https://en.wikipedia.org/wiki/Alembic_(computer_graphics) There is one out there from 5 years ago or so that is similar to Google's Seurat but for animated stuff, I think pre-baking triangle culling for different views within a limited volume. I can't remember the name of it, from the details I remember (there was a realistic orangutan or something like that rendered with fur) I should be able to find it on Google, but Google search has become degraded recently.