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This is really impressive assuming it is as automated/scalable as Unity implies. The skin and hair look great which are both really challenging for their own r
by enragedcacti 5y ago
This is really impressive assuming it is as automated/scalable as Unity implies.
The skin and hair look great which are both really challenging for their own reasons, but one particular detail that was surprising was at 1:36. If you watch her lips closely you can see where the top and bottom lip stick together as they open. If they can simulate that level of skin detail when the motion is backed by mocap data this could be a huge quality jump for character-driven and dialogue heavy games.
There are definitely still moments where the lips, teeth, and tongue look "3D" but I don't think I would notice if I weren't hyper focusing on the mouth and just enjoying the story.
- jcims 5y agoThe lighting for teeth must be really hard to model. They alwys look wooden to me and still look kind of wooden here.