4 ms·
VR failed to take off? by what metric
by dvngnt_ 5y ago
VR failed to take off? by what metric
- sascha_sl 5y agoPCVR is still very expensive to get into, and last I checked the most popular HMD on SteamVR was still the original Vive. And we also only have a few high budget/tier games that are made for VR (arguably, only HL Alyx) The Quest isn't really relevant here, and it's also extremely heavily subsidized. It is by no means mainstream.
- brigade 5y agoMust have last checked a while ago, because the Vive is #4 these days at 7.3%; 47% of the headsets used with SteamVR are Quest 2, with the original Quest making up another 3.8%.
- nomel 5y agoThe Vive wireless adapter costs as much as the Quest 2. So for anyone wanting to cut the cord, it was a no brainer.
- searls 5y agoWhat failed to take off specifically (and what I imagine the poster was referring to) is VirtualLink: https://en.wikipedia.org/wiki/VirtualLink https://en.wikipedia.org/wiki/VirtualLink This is the standard that was implemented into cards for a couple years in the hopes it would result in headsets that connected to a computer with single cable. Compatible headsets never materialized so the port disappeared
- janten 5y agoEvery