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It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of page
by Eric_WVGG 5y ago
It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working.
The problems are…
- Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago.
- So you're left using DisplayPort-to-USBC — but have to find a high-bandwidth DP 1.4 cable. Many of these are incorrectly marked or advertised.
- HDMI to DisplayPort/USB-C is a whole other game I won't cover here.
- even with the DisplayPort working, you cannot control screen brightness or get audio without a USB signal
- which can be solved with some very esoteric Wacom and Belkin VR devices
- but which appear to not run a fast enough USB spec to be useful with the new Studio Display due to all its A13-driven weirdness
- also some setups may require a USB signal to even turn on? I'm a little unclear on this mark.
I've been through several of these hoops trying to get the earlier, TB-only LG 5k working with anything beyond a MacBook, so I've been watching these discussions with interest.
- goosedragons 5y agoYes, but you don't need TB 3 on your PC. It's at least doable with some AMD cards as evidenced by the Ars review. Clearly something is up with how the USB C port on the 3090 interacts with the monitor. Whether that's on Apple's side or Nvidia's.
- Eric_WVGG 5y agoThere's no USB-C port on the 3090 he linked. https://www.nvidia.com/en-us/geforce/graphics-cards/30-series/rtx-3090/ https://www.nvidia.com/en-us/geforce/graphics-cards/30-serie...
- goosedragons 5y agoAh yeah I mis-read but it is possible with a GPU with USB C and not necessarily TB.
- dvngnt_ 5y agoVR failed to take off? by what metric
- sascha_sl 5y agoPCVR is still very expensive to get into, and last I checked the most popular HMD on SteamVR was still the original Vive. And we also only have a few high budget/tier games that are made for VR (arguably, only HL Alyx) The Quest isn't really relevant here, and it's also extremely heavily subsidized. It is by no means mainstream.
- brigade 5y agoMust have last checked a while ago, because the Vive is #4 these days at 7.3%; 47% of the headsets used with SteamVR are Quest 2, with the original Quest making up another 3.8%.
- nomel 5y agoThe Vive wireless adapter costs as much as the Quest 2. So for anyone wanting to cut the cord, it was a no brainer.
- searls 5y agoWhat failed to take off specifically (and what I imagine the poster was referring to) is VirtualLink: https://en.wikipedia.org/wiki/VirtualLink https://en.wikipedia.org/wiki/VirtualLink This is the standard that was implemented into cards for a couple years in the hopes it would result in headsets that connected to a computer with single cable. Compatible headsets never materialized so the port disappeared
- janten 5y agoEvery
- brigade 5y agoThe Windows ecosystem mess is why Apple says capabilities may vary. - Yes, plenty of people including USB-C advocates like Benson Leung really wish NVIDIA didn't drop it for the 30-series. Most new laptops have an appropriate port, however, and probably at least a quarter of new motherboards. - A low bandwidth cable should work; if link training appropriately trains an HBR2 link then it should light up at 4k60 (or 5k60 if DSC is supported.) The more likely issue is that his original cable was one of the majority of USB-C -> DisplayPort cables that is unidirectional in the wrong direction. They only advertise USB-C -> DP, after all. - The internal webcam and speakers are connected to the USB 2.0 bus; you can verify this in System Profiler on a Mac when connected via Thunderbolt. Whatever is going wrong with the Wacom link is not because USB 2.0 doesn't have enough bandwidth.
- ChuckNorris89 5y ago>The Windows ecosystem mess You mean the PC ecosystem. Microsoft did not design the specs for USB, TB and DisplayPort. Still, I'd much rather have this ecosystem "mess" that's more or less open and has healthy competition with a variety of solid options, rather than an ecosystem where stuff mostly just works but is 100% proprietary and locks you into a walled garden designed for rent seeking, planned obsolescence and e-waste generation (i.e. Apple that sells monitors with non user removable power cables attached to them).
- searls 5y agoYep, all your observations reflect what I've observed with the Studio Display. As for the last point, I also have seen the display fail to wake up if it doesn't get a signal it likes (alternatively requiring me to simply unplug/plug-in again, reboot my machine, or change cables). Now that I have an approach that successfully works on boot and supports display sleep, I'll probably never touch it again