2 ms·
"Performance serves usability" is, to me, another very strong reason to do at least some prototyping very early.
by a9h74j 5y ago
"Performance serves usability" is, to me, another very strong reason to do at least some prototyping very early.
- andai 5y agoI don't understand the connection, could you please elaborate?
- a9h74j 5y agoPerhaps this is no longer as much of a problem as it used to be. At one time, people would plan "interactive" applications where the response time turned out to be >10X or more than what they had anticipated. As an example, imagine clicking on a dropbox and having to wait 20sec for choices to appear -- and then also finding scrolling down a list impossibly slow. That would call for reconsidering the approach to presenting choices, in this case, and in general it could call for a significant redesign in advance. EDIT: I suppose this could still be most obvious in games. Could you successfully plan a visual game design while being 10X miscalibrated in how fast an engine will support updates?