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Related post about accounting for online game revenue (a bit simpler, but touches on similar points about durable vs consumable): https://news.ycombinator.com/i
by omeze 5y ago
Related post about accounting for online game revenue (a bit simpler, but touches on similar points about durable vs consumable): https://news.ycombinator.com/item?id=30725962 https://news.ycombinator.com/item?id=30725962
Game economies do seem to be a strict superset of SaaS, so it's interesting to see what the state-of-the-art is for in-game revenue recognition since that will likely be a common issue as SaaS billing models become more sophisticated. E.g. usage-based billing is now becoming more prevalent (vs. simple per-seat billing).