3 ms·
I don't know enough about Steam ... does Steam provide any sort of services that manage the runtime of games or is the majority of the game still dependent on
by chrisjc 5y ago
I don't know enough about Steam
... does Steam provide any sort of services that manage the runtime of games or is the majority of the game still dependent on the users rig? remote GPU workloads/rendering, managing game-play coordination, etc?
If not, then it sounds like working with google (maybe others too) to get Steam running on ChromeOS is a fantastic idea that doesn't conflict with any of their own ambitions.
It's good for google bc you'll potentially attract more users to ChromeOS and once they're on ChromeOS, I'm sure they'll have more exposure to Stadia and other google services. Moreover, as game developers and platforms start to migrate a lot of their workloads to the cloud, Steam might be able to provide a more seamless way to do so (proton?)... again, potentially using google services or even the Stadia backend to do so.
It's good for Valve bc if furthers their independence from Windows. It may also lower the barrier and provide access to individuals that don't have the money or access to expense machines and OSes, especially if the compute intense operations can be offloaded to GPU services in the cloud.