4 ms·
Reading this tutorial reminded me of the first time I realized how handy a bit of math can be for animation. I think it was this little ease-out snippet that op
by apitaru 15y ago
Reading this tutorial reminded me of the first time I realized how handy a bit of math can be for animation. I think it was this little ease-out snippet that opened my eyes (served me well for years to come):
posX += (destX - posX)/ slowdownRate
Moves an item like so:
X....X...X..X.X