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I think it's fair to have opinions, but you are overstating your case here - > You could have had an entire career in the video game industry in the amount of
by Laremere 5y ago
I think it's fair to have opinions, but you are overstating your case here -
> You could have had an entire career in the video game industry in the amount of time he's managed to produce some pile of crap that doesn't even have a complete gameplay loop.
Including taking time to explain concepts, Q+A, and design choices made to educate that are then iterated upon (eg, doing 2d graphics from scratch then moving to 3d), he has accumulated approximately 28 weeks of full time work.[1] That's a very sad "career" in video games.
[1] Math: Using playist https://www.youtube.com/playlist?list=PLnuhp3Xd9PYTt6svyQPyRO_AAuMWGxPzU https://www.youtube.com/playlist?list=PLnuhp3Xd9PYTt6svyQPyR... with a calculation tool https://ytplaylist-len.herokuapp.com/ https://ytplaylist-len.herokuapp.com/ gives an average of 1 hour 40 minutes per video. The tool has a limit of 500 videos, so multiplying average length by true playlist length, then dividing by 40 hours per week gives 27.83 weeks: https://www.wolframalpha.com/input?i=%281+hour+40+minutes%29+*+668+%2F+%2840+hours%29 https://www.wolframalpha.com/input?i=%281+hour+40+minutes%29...
- holyyikes 5y agoHe doesn't just work on it on-stream or on video. I remember seeing some video a long time ago where he literally talked about what he was doing with it offline in between videos, so there you go. So much for your point.