4 ms·
You wish it took a year to code up a menu and the result of that years effort is a menu that nobody likes? I don’t think that’s a good outcome for anybody. Als
by mnd999 5y ago
You wish it took a year to code up a menu and the result of that years effort is a menu that nobody likes? I don’t think that’s a good outcome for anybody.
Also, Vista is not regarded as a high point for quality, I think it’s pretty clear that modern Windows is an improvement in terms of quality, even if some of the choices they have made are questionable.
- blibble 5y ago> Also, Vista is not regarded as a high point for quality I dunno it didn't have ads everywhere, mandatory telemetry, enforced Microsoft accounts or enforced automatic updates
- mnd999 5y agoSure, that’s what I was alluding to with questionable choices.
- TedShiller 5y agoWhy use windoze at all?
- blibble 5y agoway ahead of you buddy
- andix 5y agoVista couldn’t even properly copy files, but no advertisements, yay!
- yjftsjthsd-h 5y agoIf I really had to pick between ads or reliable file copy, I'm not sure which one I would pick.
- worewood 5y agoCan you elaborate? I've never had any specific issue with copying files on Vista...
- tyingq 5y agoA pretty comprehensive overview: https://techcommunity.microsoft.com/t5/windows-blog-archive/inside-vista-sp1-file-copy-improvements/ba-p/723622 https://techcommunity.microsoft.com/t5/windows-blog-archive/...
- andix 5y agoThere was an issue in the first versions of Vista with the file copy especially inside explorer. It was fixed after a while, but this ridiculous error existed for quite a while. After a year or two Vista became quite okay. But the initial release was just a huge pile of bugs, held together with a lot of duct tape.
- mort96 5y agoThe ads and forced Microsoft accounts and forced upgrades have nothing to do with development methodology. All of those features can be implemented either with a meeting-hell broken-waterfall model or with an Agile® model. The problem is that the higher ups at Microsoft want those misfeatures. If you restricted yourself to only the telemetry thing you'd have a point, since some models are reliant on spying on users to figure out what works and what doesn't, while other models are reliant on good UX thinking hard about the space and doing user testing. Even there thought, I bet the main problem is that user testing is more expensive than spying on users. A proper critique of the development model would look at the huge and increasing number of broken, half-broken or idiosyncratic features. Pointing to well-implemented but user-hostile features is a broader critique of the direction of the company.
- _Algernon_ 5y ago>it didn't have ads everywhere, mandatory telemetry, enforced Microsoft accounts or enforced automatic updates I don't like that that's apparently becoming the new threshold of quality
- deleted 5y ago[deleted]
- vinyl7 5y agoGames that take 6+ years of development are more often higher quality than the ones that take 2-3 years to develop. So yes, I'd be willing to wait half a year or year for updates that are not garbage.