2 ms·
The trekking back to bosses in games that aren’t Sekiro or Elden Ring is totally valid. But in terms of the overall difficulty, I think it’s more a case of some
by rewgs 5y ago
The trekking back to bosses in games that aren’t Sekiro or Elden Ring is totally valid. But in terms of the overall difficulty, I think it’s more a case of something closer to user error than the game actually being ridiculously difficult. This is a common thing and it bums me out because the difficulty aspect of these games is severely overhyped, partially because people try them out without fully understanding the mechanics, and then are turned off from them. Same thing happened to me and I’m so thankful that someone set me straight.
The number one thing is this: you cannot interrupt yourself once you begin an action. Neither can your enemy. An attack is a commitment of the entire animation associated with it. This one single thing affects everything else.
Also: rolling! You are very briefly untouchable while rolling.
Time your rolls and your attacks with intention, and the difficulty drops drastically. The game’s are still tough and unforgiving, but in a good way.
Hope you end up revisiting and enjoying the games. I’m historically not a fan of “hard” games and these have quickly become my favorite, gameplay being just as big a reason as atmosphere and lore.